3D Objects
A little collection of objects I built in Blender and Cinema 4D — experimenting with lighting, reflections, and stylized materials.
Bubble Sphere
A delicate glassy bubble made using Blender’s glass shader. I played around with reflection and soft lighting to give it that floating, dreamy look.
Diamond Cut
A classic diamond form — this one was all about getting the edges sharp and the internal reflections to feel sparkly and clean. Rendered using cycles with HDRI lighting.
Melting Ice Cube
Tried to capture that cold, glossy surface of an ice cube that’s just starting to melt. Transparent materials and subtle refraction helped make it look real.
Raspberry Cluster
This one took time — every berry bubble was modeled separately, then grouped and shaded to create the realistic plump fruit look. A tasty one to make!
Studio Light Sphere
This glowing orb was part of a lighting test. I added a soft emission shader to give it a studio lighting vibe — useful for testing how materials respond to light.
Easter Chocolate Egg
A fun Easter-themed egg with shiny chocolate material and playful pattern work. I used displacement modifiers for the bumpy texture.